Three Pokemon Titles That Failed to Receive the Love They Warranted
In the wake of a taste of world peace thanks to Pokémon Go, it's beyond doubt that the creature-catching series is about as mainstream gaming titles in existence. Pikachu is every bit as identifiable as Disney's mascot, if not more so. The continued pandemonium surrounding card prices guarantees almost daily Pokemon headlines. You'd be difficult to find a Pokémon game that failed to move at least a couple million units. Remarkably, unofficial Pokémon games achieve popularity every year.
However despite that pervasiveness and fame, there are still Pokémon games that remain overlooked. These are games that failed to receive their proper due, or were buried under the hype of the mainline series. These are Pokémon games released on ill-fated consoles or online offerings, or were early forays onto new mediums. Frequently, they are Pokémon games that probably would have flourished if they ever got follow-ups or contemporary re-releases. Considering these factors, this list will not be just one more recommendation for Pokémon Conquest or the Pokemon Mystery Dungeon series. We're going beneath the surface.
Nevertheless, these might be these Pokémon games. Therefore, prior to adjusting your spectacles and writing 'Actually,' we can all acknowledge that these are Pokémon games for people with refined tastes, shall we?
Pokémon Ranch: The Relaxed Precursor
An excessive number of Pokémon games emphasize the battling aspect of the series, and far too few of them highlight the everyday realities that would come with living with a pet. Admittedly, there are small features like these in modern games—players may play with your monsters in camps. However, I'm longing for a Pokémon game more in the style of Nintendogs or The Sims.
My Pokémon Ranch (2008) for the Wii is not that game. The digital-only title is most accurately viewed as the precursor to Pokemon Home; that is, as a repository to store monsters from various titles. Critical reception from its launch noted Ranch was a bad if not outright hideous game. It's not my goal to dispute these notions, but it compels me to say Ranch might be the closest we've come to a slice-of-life Pokémon game.
True to its title, the game is set on a farm where your Mii avatars—imagine this—just relax with your pals. The interactions with Pokémon were simple, and a significant part of the appeal was observing what your monsters might do when they're not being forced into cockfighting. Ideally, Pokémon Ranch would have been the start of a beautiful franchise built on the simple pleasures of living your life with a small creature. But since The Pokémon Company can collect a fee for Pokémon Home now, it's likely we will not get a Pokémon Ranch game realized to its fullest potential. I'd say 'save us, Pokémon Pokopia!' but it's also known that the upcoming Switch exclusive is as much a puzzle game as it is a life simulation.
Ranch was released long before Stardew Valley sparked the lasting craze of cozy games. It was before the rise of idle games, and the Let's Play popularization of watching games you aren't playing. Most people never understood that Ranch's proposal to watch your creatures as much as you play with them wasn't to hide a lack of substance. In actuality, Ranch's attention to detail was so extraordinary, a live stream focused on running the game 24/7. The individual who operates the channel states that, after nearly two decades of playing the game, he even now has not seen all that is in it. Recognition for Pokémon Ranch: no one understood you in 2008.
Pokemon Duel: The Strategic Board Game Lost
Are you aware that Pokemon once had an official board game with miniatures? Pokemon Duel was the 2016 effort to digitize the tabletop experience in a more approachable form. Duel was also, sadly, one of Pokémon's earliest forays into the world of freemium mobile gaming. Duel had the hallmarks of a gacha title where players could spend for advantage—and there was motivation to do so, given the slow progression for new figures.
All of these questionable mechanics obfuscated a sad truth: Pokémon Duel was an superb strategy game with Duel anymore. "Words cannot describe how much I loved and miss this game," one YouTube comment states, seven years after Duel's servers were pulled. "Truly I think this game was superior to TCG Pocket in terms of depth, accessibility, design, and features in general," another commenter wrote. "I am convinced if it launched now people would be engaging with it more than GO and Pocket combined."
Unfortunately, Duel's initial launch was marred by connectivity problems. Technical problems, alongside Duel's predatory business model, gave people little reason to return. Should a revival occur, The Pokémon Company decided to revive this franchise, I'm still not certain things would end better. The unusual board structure made for a fantastic tactical experience for the handful of players who played Duel, but that board is also a daunting eyesore.
Pokémon: Magikarp Jump: The Absurd Gem
Man, why don't more Pokémon games relax a little and have some enjoyment? Magikarp Jump (2017) was a uncommon case of The Pokémon Company giving its blessing a game with a concept so absurd, it was bordering on internet meme. Considering we're dealing with a franchise where trainers go out with a team of useless monsters who simply cannot do anything, it's surprising we don't have more Pokémon games that poke fun at themselves.
In Magikarp Jump, the player is tasked with raising the best possible version of the notorious fish. I'm not talking about a Magikarp that can kick your butt. These are 'karp raised to enter competitions to see who can jump the highest. I'm not a fan is how Magikarp Jump, like many mobile games, forces the player to wait before they can train their Magikarp further. But it is clear throughout the experience that Select Button appreciated and got the community love around Magikarp.
Nowhere was this more evident than in Jump's merciless random events, where your Magikarp was as likely to improve as it was to get eaten by a Pidgeotto. Apart from the clever dialogue, Magikarp Jump also tried out other things I wish the mainline games would do, like offering a diverse range of the same type of monster. I know it's not practical for any Pokémon game to have 30 different colorings and patterns for a compendium of over a thousand creatures, as Magikarp Jump does... but one can dream.
Magikarp Jump was not a particularly complex or profound game, but the seeds of brilliance were there. Witty events with unpredictable results that permanently influence how you can train a companion also describe the excellent Mewgenics. And I'm just saying: Mewgenics will almost certainly be in the running when Game of the Year season arrives.
With numerous core games and spin-offs, it's probable that I didn't mention that one Pokémon game you totally love but contend that not nearly enough people played. I know that some people look back on games like Pokemon Ranger or Pokémon Pinball fondly notwithstanding argu